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Optimal level 2 spells for each Baldur’s Gate 3 character class

Baldur’s Gate 3 allows characters to unlock more potent spells as they level up. Alongside this, characters gain access to spell slots of varying levels. Typically, level 2 spells become available as characters progress, substantially boosting magical capabilities.

These advanced spells demand more power to cast and necessitate at least a level 2 spell slot. While the timing varies for different classes to access level 2 spells, virtually all classes eventually gain this capability, each utilizing these spells uniquely.

Optimal level 2 spells

Best Level 2 Spells for Bards

Bards excel in music, poetry, and magic, employing deceptive strategies and bolstering tactics to aid their allies and overwhelm adversaries. Their primary attribute, Charisma, is central to their prowess, aligning seamlessly with their artistic nature. This endows them exceptional charisma and eloquence, making them compelling and adept communicators.

Spiritual weapon

curse Effect
Spiritual weapon Summon a floating spectral weapon that deals damage and distracts enemies. Has a range of 18 meters

Spiritual Weapon Spell Table

Hold the person

curse Effect
Hold the person Holds an enemy still, unable to move or react. Attacks against them from a 3m radius are critical. Has a range of 18 meters.

Hold the person’s spell table

Misty steps

curse Effect
Misty steps Ability to teleport to an unoccupied room that only you can see. Has an effective radius of 18 meters

Misty Step magic table.

Scorching ray

curse Effect
Scorching ray Launches 3 beams of fire, each dealing 2-12 Fire damage. Has an effective range of 18 meters.

Scorching Ray spell table

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Darkness

curse Effect
Darkness Creates a cloud of thick black smoke that blinds enemies in a radius. Creatures can make ranged attacks inside or outside of it. Has an effective range of 18 meters.

Best Level 2 Spells for Clerics

Clerics devote their lives to serving a particular deity gaining magical abilities. Primarily a support class, clerics enhance their allies’ capabilities and neutralize their adversaries, making them invaluable assets on the battlefield.

Flaming ball

curse Effect
Flaming ball Summons a flaming orb that damages nearby enemies for up to 10 turns. Has an effective range of 18 meters.

Flaming Orb Spell Table.

Help

curse Effect
Help Heals allies by 5 points and temporarily increases their hit points by 5. The radius of effect is 9 meters.

Auxiliary Spell Table

Gust of wind

curse Effect
Gust of wind Strong wind current that removes sound, pushes enemies back 5 meters, and unbalances them. It has a radius of 12 meters.

Gust of Wind Spell Table

Mirror image

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Mirror image Creates three illusions that distract enemies. Each duplicate increases your Armor Class by 3. When you dodge an attack, an illusion disappears. This takes ten rounds.

Mirror Image Magic Table

Best Level 2 Spells for Druids

Druids are warriors who harness elemental powers, forging a profound bond with nature and wildlife. Operating as conduits of natural forces, they wield magic seamlessly, embodying a harmonious connection with the elements. This profound understanding renders them formidable adversaries and invaluable allies, their skills rooted in the very essence of nature.

Moonbeam

curse Effect
Moonbeam Summons a beam of light that damages enemies if they enter it. You can move the beam up to 18 m through action. This spell lasts 10 rounds.

Moonbeam Spell Table

bark skin

curse Effect
Barkskins Touch a creature to harden its skin and increase its Armor Class to 16. The spell can be cast between any long rest.

Barkskin Magic Table

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Improved ability

curse Effect
Improved ability Give magical enhancements to an ally. You gain an advantage on ability checks.

Improved Skill Spells Table

Flaming Blade

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Flaming Blade Summons a flaming blade in your hand, dealing 3d6 fire damage. It emits a bright light within a radius of 3 meters. It emits weak light within a radius of 6 meters.

Flame Blade Spell Table

Peak growth

curse Effect
Peak growth Summons a piece of spikes on the ground that deals 2d4 piercing damage. These spikes deal damage every 1.5 meters to enemies as they move through them.

Spike Growth Magic Table

Protection against poison

curse Effect
Protection against poison Touch a creature to grant protection from poison, neutralize all poison, and resist poison damage.

Protection from Poison Spell Table

Best Level 2 Spells, Wizard

Wizards possess an inherent magical aptitude, standing out as arcane geniuses. Endowed with the natural ability to command formidable magic, they leverage this innate talent to cast powerful spells. Revered by allies and feared by enemies, wizards epitomize the fusion of natural talent and mystic prowess.

Cloud of daggers

curse Effect
Clouds of daggers Summon a cloud of spinning daggers that damages anyone in it. It deals 4d4 slashing damage and has an effective range of 18 meters.

Magic table for magicians

Hold the person

curse Effect
Hold the person Holds an enemy still, unable to move or react. All attacks against them within a 3-meter radius are critical.

Hold Personal Spell Table.

Scorching ray

curse Effect
Scorching ray Launches 3 beams of fire, each dealing 2-12 Fire damage. Has an effective range of 18 meters.

Scorching Ray spell table

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Mirror image

curse Effect
Mirror image Creates 3 illusions that distract enemies. Each duplicate increases your Armor Class by 3. When you dodge an attack, an illusion disappears.

Mirror Image Magic Table

Darkness

curse Effect
Darkness Creates a cloud of thick black smoke that blinds enemies in a radius. Creatures can make ranged attacks inside or outside of it.

Darkness Spell Table

network

curse Effect
network Creates webbing with an area of ​​over 4 meters. It is flammable and slows enemies.

Web magic table

Best Level 2 Spells, Warlock

Warlocks are individuals of unwavering resolve who forge pacts with deities in pursuit of power. Exhibiting charm and tenacity, they harness their acquired powers to the fullest. The specific nature of their abilities varies depending on the deity with whom they have made their pact.

Cloud of daggers

curse Effect
Clouds of daggers Summon a cloud of spinning daggers, dealing 4d4 slashing damage to anyone caught in it.

Cloud of Daggers Spell Table.

Misty steps

curse Effect
Misty steps Ability to teleport to a clear, visible space. The range is 18 meters.

Misty Steps Spell Table.

Darkness

curse Effect
Darkness Creates a cloud of thick black smoke that blinds enemies in a radius. Creatures can make ranged attacks inside or outside of it.

Darkness Spell Table

Hold the person

curse Effect
Hold the person Holds an enemy still, unable to move or react. All attacks against them within a 3-meter radius are critical.

Hold Personal Spell Table.

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The best level 2 spellcaster

Wizards, accomplished magicians, dedicate their lifetimes to mastering the intricacies of magic. Their exceptional intellectual capabilities enable them to memorize an extensive array of spells. Leveraging their memory and keen intellect, they delve into diverse magics, constantly learning, practicing, and experimenting. Notably, their spell repertoire in BG3 is the most expansive among all mages.

Flaming ball

curse Effect
Flaming ball Summons a flaming orb that deals damage to nearby enemies. This lasts ten rounds and has an effective range of 18 meters.

Flaming Orb Spell Table.

Melif’s Acid Arrow

curse Effect
Melif’s Acid Arrow Fires an arrow that covers the target and the ground in acid. Deals 4d4 acid damage + 2d4 delayed acid damage.

Melif’s Acid Arrow Spell Table

Mirror image

curse Effect
Mirror image Creates 3 illusions that distract enemies. Each duplicate increases your Armor Class by 3. When you dodge an attack, an illusion disappears.

Mirror Image Magic Table

Cloud of daggers

curse Effect
Clouds of daggers Summon a cloud of spinning daggers, dealing 4d4 slashing damage to anyone within it. The effective range is 18 meters.

Cloud of the Dagger Spell Table.

Gust of wind

curse Effect
Gust of wind A strong wind current removes sound and pushes enemies back 5 meters, causing them to become unbalanced.

Gust of Wind Spell Table.

Darkness

curse Effect
Darkness Creates a cloud of thick black smoke that blinds enemies in a radius. Creatures can make ranged attacks inside or outside of it.

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