Baldur’s Gate 3 allows characters to unlock more potent spells as they level up. Alongside this, characters gain access to spell slots of varying levels. Typically, level 2 spells become available as characters progress, substantially boosting magical capabilities.
These advanced spells demand more power to cast and necessitate at least a level 2 spell slot. While the timing varies for different classes to access level 2 spells, virtually all classes eventually gain this capability, each utilizing these spells uniquely.
Best Level 2 Spells for Bards
Bards excel in music, poetry, and magic, employing deceptive strategies and bolstering tactics to aid their allies and overwhelm adversaries. Their primary attribute, Charisma, is central to their prowess, aligning seamlessly with their artistic nature. This endows them exceptional charisma and eloquence, making them compelling and adept communicators.
Spiritual weapon
curse | Effect |
Spiritual weapon | Summon a floating spectral weapon that deals damage and distracts enemies. Has a range of 18 meters |
Spiritual Weapon Spell Table
Hold the person
curse | Effect |
Hold the person | Holds an enemy still, unable to move or react. Attacks against them from a 3m radius are critical. Has a range of 18 meters. |
Hold the person’s spell table
Misty steps
curse | Effect |
Misty steps | Ability to teleport to an unoccupied room that only you can see. Has an effective radius of 18 meters |
Misty Step magic table.
Scorching ray
curse | Effect |
Scorching ray | Launches 3 beams of fire, each dealing 2-12 Fire damage. Has an effective range of 18 meters. |
Scorching Ray spell table
Darkness
curse | Effect |
Darkness | Creates a cloud of thick black smoke that blinds enemies in a radius. Creatures can make ranged attacks inside or outside of it. Has an effective range of 18 meters. |
Best Level 2 Spells for Clerics
Clerics devote their lives to serving a particular deity gaining magical abilities. Primarily a support class, clerics enhance their allies’ capabilities and neutralize their adversaries, making them invaluable assets on the battlefield.
Flaming ball
curse | Effect |
Flaming ball | Summons a flaming orb that damages nearby enemies for up to 10 turns. Has an effective range of 18 meters. |
Flaming Orb Spell Table.
Help
curse | Effect |
Help | Heals allies by 5 points and temporarily increases their hit points by 5. The radius of effect is 9 meters. |
Auxiliary Spell Table
Gust of wind
curse | Effect |
Gust of wind | Strong wind current that removes sound, pushes enemies back 5 meters, and unbalances them. It has a radius of 12 meters. |
Gust of Wind Spell Table
Mirror image
curse | Effect |
Mirror image | Creates three illusions that distract enemies. Each duplicate increases your Armor Class by 3. When you dodge an attack, an illusion disappears. This takes ten rounds. |
Mirror Image Magic Table
Best Level 2 Spells for Druids
Druids are warriors who harness elemental powers, forging a profound bond with nature and wildlife. Operating as conduits of natural forces, they wield magic seamlessly, embodying a harmonious connection with the elements. This profound understanding renders them formidable adversaries and invaluable allies, their skills rooted in the very essence of nature.
Moonbeam
curse | Effect |
Moonbeam | Summons a beam of light that damages enemies if they enter it. You can move the beam up to 18 m through action. This spell lasts 10 rounds. |
Moonbeam Spell Table
bark skin
curse | Effect |
Barkskins | Touch a creature to harden its skin and increase its Armor Class to 16. The spell can be cast between any long rest. |
Barkskin Magic Table
Improved ability
curse | Effect |
Improved ability | Give magical enhancements to an ally. You gain an advantage on ability checks. |
Improved Skill Spells Table
Flaming Blade
curse | Effect |
Flaming Blade | Summons a flaming blade in your hand, dealing 3d6 fire damage. It emits a bright light within a radius of 3 meters. It emits weak light within a radius of 6 meters. |
Flame Blade Spell Table
Peak growth
curse | Effect |
Peak growth | Summons a piece of spikes on the ground that deals 2d4 piercing damage. These spikes deal damage every 1.5 meters to enemies as they move through them. |
Spike Growth Magic Table
Protection against poison
curse | Effect |
Protection against poison | Touch a creature to grant protection from poison, neutralize all poison, and resist poison damage. |
Protection from Poison Spell Table
Best Level 2 Spells, Wizard
Wizards possess an inherent magical aptitude, standing out as arcane geniuses. Endowed with the natural ability to command formidable magic, they leverage this innate talent to cast powerful spells. Revered by allies and feared by enemies, wizards epitomize the fusion of natural talent and mystic prowess.
Cloud of daggers
curse | Effect |
Clouds of daggers | Summon a cloud of spinning daggers that damages anyone in it. It deals 4d4 slashing damage and has an effective range of 18 meters. |
Magic table for magicians
Hold the person
curse | Effect |
Hold the person | Holds an enemy still, unable to move or react. All attacks against them within a 3-meter radius are critical. |
Hold Personal Spell Table.
Scorching ray
curse | Effect |
Scorching ray | Launches 3 beams of fire, each dealing 2-12 Fire damage. Has an effective range of 18 meters. |
Scorching Ray spell table
Mirror image
curse | Effect |
Mirror image | Creates 3 illusions that distract enemies. Each duplicate increases your Armor Class by 3. When you dodge an attack, an illusion disappears. |
Mirror Image Magic Table
Darkness
curse | Effect |
Darkness | Creates a cloud of thick black smoke that blinds enemies in a radius. Creatures can make ranged attacks inside or outside of it. |
Darkness Spell Table
network
curse | Effect |
network | Creates webbing with an area of over 4 meters. It is flammable and slows enemies. |
Web magic table
Best Level 2 Spells, Warlock
Warlocks are individuals of unwavering resolve who forge pacts with deities in pursuit of power. Exhibiting charm and tenacity, they harness their acquired powers to the fullest. The specific nature of their abilities varies depending on the deity with whom they have made their pact.
Cloud of daggers
curse | Effect |
Clouds of daggers | Summon a cloud of spinning daggers, dealing 4d4 slashing damage to anyone caught in it. |
Cloud of Daggers Spell Table.
Misty steps
curse | Effect |
Misty steps | Ability to teleport to a clear, visible space. The range is 18 meters. |
Misty Steps Spell Table.
Darkness
curse | Effect |
Darkness | Creates a cloud of thick black smoke that blinds enemies in a radius. Creatures can make ranged attacks inside or outside of it. |
Darkness Spell Table
Hold the person
curse | Effect |
Hold the person | Holds an enemy still, unable to move or react. All attacks against them within a 3-meter radius are critical. |
Hold Personal Spell Table.
The best level 2 spellcaster
Wizards, accomplished magicians, dedicate their lifetimes to mastering the intricacies of magic. Their exceptional intellectual capabilities enable them to memorize an extensive array of spells. Leveraging their memory and keen intellect, they delve into diverse magics, constantly learning, practicing, and experimenting. Notably, their spell repertoire in BG3 is the most expansive among all mages.
Flaming ball
curse | Effect |
Flaming ball | Summons a flaming orb that deals damage to nearby enemies. This lasts ten rounds and has an effective range of 18 meters. |
Flaming Orb Spell Table.
Melif’s Acid Arrow
curse | Effect |
Melif’s Acid Arrow | Fires an arrow that covers the target and the ground in acid. Deals 4d4 acid damage + 2d4 delayed acid damage. |
Melif’s Acid Arrow Spell Table
Mirror image
curse | Effect |
Mirror image | Creates 3 illusions that distract enemies. Each duplicate increases your Armor Class by 3. When you dodge an attack, an illusion disappears. |
Mirror Image Magic Table
Cloud of daggers
curse | Effect |
Clouds of daggers | Summon a cloud of spinning daggers, dealing 4d4 slashing damage to anyone within it. The effective range is 18 meters. |
Cloud of the Dagger Spell Table.
Gust of wind
curse | Effect |
Gust of wind | A strong wind current removes sound and pushes enemies back 5 meters, causing them to become unbalanced. |
Gust of Wind Spell Table.
Darkness
curse | Effect |
Darkness | Creates a cloud of thick black smoke that blinds enemies in a radius. Creatures can make ranged attacks inside or outside of it. |